Health regenerates when the character stops taking damage, and occurs at ever-increasing rates the longer the character avoids further damage, with a further rate boost if the character stands still. Taking damage causes health to drop, signified by the meter fading from right to left. Each red heart shown represents 20 health, and each gold heart represents 25 health. Health is the character's life count, represented by a meter of heart icons at the top-right of the screen.
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